a)Sponsors will be invoiced after the Pre-Season
b)Payment of those invoices is then due within 30
c)Failure of the sponsor to pay invoices may
required to pay the Sponsor Fee themselves.
(2)The Sponsor Fee
being deducted from the team’s season-ending prize money.
expulsion from the league.
2.Provided a team roster listing all players with
names, addresses, and phone numbers.
B.The per player fees are to be collected and
placed in the Dart Monies Envelope, along with a signed remittance form, and
turned in at the designated drop-off point before midnight the same evening or
before 5:30 p.m. the following day.
A.As of 08/25/2014, the foul line will be 8 feet from the surface of the
board, measured along the floor, or 9 feet 9-1/2 inches measured diagonally
down from the center bull, to the front of the Throw Line.The Throw Line should be no longer than 36
inches - 18 inches either side of the center.
B.The management at the location of the match or
tournament will be responsible for supplying and maintaining the league play
dartboard, which must be acceptable to both home and visiting team.
C.All league play dartboards shall be firmly
anchored and well illuminated, minimizing shadows.
D.The dartboard shall be positioned so that it is
readily available to players without distraction to the thrower, clear of
E.Any complaints regarding equipment should be
sent in writing with scoresheet.If
warranted, the MFDA shall direct the sponsor to correct any substandard
equipment.If not corrected, the MFDA
may alter the site of any subsequent matches.
B.Any changes in the schedules will result in the
issuance of a new schedule one week prior to its effect.
C.Any match rescheduled through the mutual consent
of the captains must be played within one week after the next regularly
scheduled match.The MFDA reserves the
right to reschedule matches outside of these time constraints.
D.Any time weather conditions raise the possibility
of match cancellation, it is the responsibility of the team captains to contact
the designated drop-off point after
for an official ruling.A cancelled
event will push the entire schedule back 1 week, i.e., the week will not be
skipped. This ensures compatibility
should the current schedule contain a position night the final week of the
A.A team may register new players on the same
night, provided there is an open spot on the roster.To register, simply enter the player number as
"NEW" and write
the player’s full name and telephone number, (and email address if applicable) on
the bottom of that evening’s scoresheet.Submit
this information along with the player registration fee and a (life-time)
player number will be assigned.If after
one month and a day, the new player has not been successfully registered, that
entire match, and any subsequent matches using that player, will become
8 persons per team.
B.THE 3-WEEK RULE:During the last three weeks of the season, a team may not add new
players.The MFDA may waive this ruling
in the interest of eliminating forfeits.Teams needing players during the last three weeks of play must contact
the MFDA prior to the match involved.The MFDA reserves the right to assign players for these matches.
C.A player registered prior to the start of a
season who has not played is exempt from THE 3-WEEK RULE.
D.No cross-subbing (Shooting for more than one
team on the same night will not be allowed).
E.Any player used in violation of the above rules
will be considered an “illegal player.”The
use of an “illegal player” will result in the entire match being forfeited.
F.Opposing teams may request a form of
identification from any player if they believe that player to be an “illegal
player.”Team captains should follow the
appropriate protest procedures if necessary (see PROTESTS).
G.Exceptions: Any team which wishes to deviate from the
roster rules must contact the MFDA Commissioner before using players in
violation of the rules.An exception may
be granted if the opposing team’s captain does not object.
H.Underage shooters are legal only if accompanied
by legal guardian.
The mercy rule, also well known by the
slightly less polite term slaughter rule,
brings a sports event to an early end when one team has a very large and
presumably insurmountable lead over the other team(s).It is called the mercy rule because it spares the losing team(s) the humiliation of
suffering a more formal loss, and prevents the winning team from running up the
score, a generally discouraged practice in which the opponent continues to
score beyond the point when the game has become out of hand and play could
theoretically continue forever.
Mercy Rule, as it pertains to the MFDA, will be invoked at the discretion of
the MFDA Commissioner, (usually at the request of several peer Captains).As a courtesy, the affected team Captain(s) will be notified when THE 3-WEEK RULE is
invoked, in order to allow for contingency planning.This
rule is applicable only to the top of the "A" Division and will
become effective at season's end.Its
intent is to address league parity.
invoked, the affected team, since it cannot be promoted to a higher Division,
will be deemed Over-The-Top (OTT).The
team will be promoted out of the league and forced to disband.All darters and subs that shot on the OTT
team during the affected season will be assigned an OTT Number.Darters with an OTT Number may reenter the
league with a different team makeup, subject to the following OTT limitations:
team participating in the MFDA may contain no
more than two (2) darters with the same OTT Number during a season.
The use of three (3) or more
darters with matching OTT Numbers, be it the same number, or multiple pairs,
will result in the entire match being forfeited.
A report will be generated listing OTT
players and their OTT Number(S).It will
be made available online to ensure future compliance with OTT limitations.
VI.PERSONAL CONDUCT AND SPORTSMANSHIP:
A.Heckling or other harassment is strictly
forbidden.It is the home team’s
responsibility to maintain the best order of play during league.
B.A player may pursue whatever strategy his heart
or conscience dictates, as he is responsible to assure his winning.The MFDA will not, however, be held liable
for any action resulting thereof, including personal injuries.
A.Mechanical Failure – If a machine should fail
mechanically, i.e., stop working completely, or runs amok such that it is no
longer under darter control, the captains should reach agreement and do one of
1.Re-start on a different board, punching the
board back to precisely the point where play was interrupted.
2.If a punch-back agreement cannot be reached, the
game shall be re-started from the beginning, on a different board.
B.In the event of scoring discrepancies, the “the
board never lies” rule will apply, unless the captains can agree on a
proper re-start procedure.
1.If the captains are in agreement, punch the
board out as required and re-start, punching the board back to precisely the
point where play was interrupted.
2.If there is no agreement reached, then what
shows on the board is what goes.This
includes players shooting on the wrong score.
C.A player must have both feet behind the oche
(foul line) before each throw.If he has
one or both feet over the line, a foul occurs.A violating player will be given one warning by the opposing
captain.Subsequent fouls will result in
forfeiture of any remaining throws in the player’s current round.Failure to comply with forfeited throws rule
after a warning is issued will result in forfeiture of that leg.
D.A dart dropped accidentally may be picked up and
E.Any errant dart (actually thrown) may not be
re-thrown, regardless of the circumstances.(Three errant darts constitutes loss of turn).
F.A dart landing on top of another (piggy-back,
robin-hood) does not count (unless the board happens to register the dart).
G.Darts in scoring surface that do not register MAY
NOT BE PUSHED IN to register.
H.In the interest of sportsmanship, the opposing
captain MUST award a winning dart to the opposition.Note: This is the only exception to the “the
board never lies” rule.
1.Wrong game - If it is determined that the game
being played is not an MFDA sanctioned game, manually close out the game, and
re-punch in a new game down to the best possible corrected scoring
situation.(If the offending team can be
determined, they will be responsible for the cost of the new game; otherwise
the cost will be split between both teams.)
2.If during a double out game it is noticed that
the double out button was not punched, you may agree to start over immediately
and punch the scores down to reflect the current scores, or you may continue to
play “on your honor”.“On your honor”
means a legitimate double out will win the game whereas a single or triple out
will count as a loss.
3.It is the shooter’s responsibility to insure
that the “player change” button is correct before shooting.
a)Situation 1: Player shoots in place of
“team-mate” (i.e. Player 1 shoots for Player 3):
(1)Once the error is
caught, no additional darts may be thrown, even if only 1 or 2 darts have been
thrown.The next player in the rotation,
from the opposing team (i.e. Player 4), then takes a normal turn.Play then continues in the original order
from that point on.
(2)If all 3 darts
have been thrown, or if it can not be determined exactly when the switch
occurred, the next player due up for the violating team will forfeit that round
(all 3 darts).
b)Situation 2: Player shoots in place of
“opponent” (i.e. Player 4 shoots for Player 3):
(1)Option 1 --
Player 3 can accept the score and move the game forward to Player 1, the result
being that Player 4 loses the opportunity to score in that round.
(2)Option 2 --
Player 3 can move the game forward to that spot again and throw all 3 darts
(the result being that Player 3 has received a double scoring opportunity in
that round), then move the game forward to Player 4 as if normal.
4.Warning: It is possible to shoot the winning
dart for the opposing team.Likewise, it is possible to Double-In for your opponent.
5.Questionable dart - No dart may be touched by
the thrower, another player, a captain, or a spectator prior to the decision of
BOTH captains.A player not adhering to
this rule will automatically forfeit the leg.
6.“The board never lies” rule: The capability
of the machine determines scoring irregularities.Players may not make up rules regarding a
machine’s scoring capabilities. THE BOARD IS ALWAYS RIGHT. (Unless
it is the winning dart, as noted in FOULS & MACHINE IRREGULARITIES above.)
A.The captain of the team may file a protest for
any irregularity of a match.The
opposing team must be notified at the time of the protest that the game/match
from that point is being played under protest.The match shall then be played to conclusion.
B.Protest details must be submitted in writing to
the MFDA no later than 5 days after the alleged infraction took place.The protest will automatically be disallowed
unless written details are submitted.The protest must also be indicated on the scoresheet.The scoresheet must be handled in the same
manner as a scoresheet not under protest. It must be submitted to the MFDA on
C.A written determination of the protest will then
be posted on the stat sheets after resolution.
B.A forfeit will be declared for a team having
less than three players.
C.A match can start with less than a full team in
attendance.When a game comes up and
there are no players to play that game, that particular game will be forfeited
to the particular team in attendance. (With good sportsmanship in mind,
captains may by-pass a game in order to wait for a player who has a legitimate
reason for being late.)
D.A team not showing at all will forfeit all
points for that evening.
E.A forfeit will be declared for the use of an
unregistered player.The use of one
unauthorized team member will result in the entire match being forfeited.It is a team’s responsibility to accept the
penalty of playing shorthanded if they cannot field a team with only registered
players.Cross-subbing will not be
allowed (shooting for more than one team on the same night) without prior
approval from the MFDA.NOTE:
A team may register new players on the same night, provided there is an open
spot on the roster.To
register, simply enter the player number as "NEW" and write the player’s full name and
telephone number, (and email address, if applicable) on the bottom of that
evening’s scoresheet.Submit this information along
with the player registration fee and a (life-time) player number will be
assigned.If after one month and a day,
the new player has not been successfully registered, that entire match, and any
subsequent matches using that player, will become forfeits.Maximum 8 persons per team.
F.If a delay in play causes the dart machine to
“time out”, the offending team will forfeit that leg of the match.
G.A team having the minimum number of players, but
unable to field a full team, will forfeit the respective number of points for
each singles game not played and for team events will miss one turn of play for
each player not in attendance in each round of play; i.e., a three-player team
playing against a four-player team would have only three turns for every four
turns of the opponent.The doubles
matches would be played so that the light team throws once for every two throws
that the full team would.
H.Players absent from both teams - The doubles
match MUST be played two against one, twice.This ensures that darters do not get “extra” throws to score points
towards individual awards.The (blank)
singles match will split one point per team with the odd point awarded to the
winner of the team match.
I.Forfeit Scoring:A team forfeit will result in a 21-point forfeiture loss to the
offending team; whereas, the team winning by forfeiture will receive wins in
all categories.Win points will be
awarded to the individuals scheduled to play that evening, or if indeterminate,
to the four team members with the most individual games played to date.Loss points will be attributed to the team as
a whole scored via a dummy player named "A. Forfeit".
J.The MFDA reserves the right to drop a team from the league if it forfeits
twice in one season.Future
re-admittance to the league of a team that has either been dropped, or has
withdrawn, is at the sole discretion of the Commissioner.
K.All moneys paid by a dropped or withdrawn team will be forfeited.
L.Points won against a team that has withdrawn, or has been dropped from
the league, will remain as scored only to the point where each team has played that
team an equal number of times.Monies
paid beyond the "equal number of times" point will be refunded to the
affected teams at season's end;whereas,
monies paid by the offending team will be redistributed to the league as Prize
Money and a new Prize Money Breakout report will be published.
A.Captains meetings shall be comprised of all
captains in the league or an authorized representative from each team.
B.A captain is responsible for:Scoresheets, dues, remittance forms,
envelopes and team conduct.
C.Sheets are to be completed in full, signed and
placed in the Dart Monies Envelope.Torn, mutilated, crumpled or otherwise unreadable scoresheets are not
acceptable.Violators will be assessed a
$1.00 penalty for the 1st occurrence with fines doubling with each subsequent occurrence.
Should the number of occurrences reach 7 weeks, the $64.00 will be assessed and
the team will be dropped team from the league.All moneys paid will be forfeited and will be redistributed to the
league as Prize Money.A new Prize Money
Breakout report will be published.
D.Dues are to be collected, placed in the Dart
Monies Envelope, along with a signed remittance form.
E.Each captain must appoint a co-captain to act in
his place during his absence.
F.If a captain disregards his duties to the point
where he creates disharmony and/or impedes and interferes with the efficiency
of established procedures, the MFDA shall have the authority to require his
team to provide a replacement.
G.Both captains must sign the scoresheet to
attest to its accuracy.Each captain is
required to bring his respective signed scoresheet and signed remittance form
with dart monies to the designated drop-off point before the same evening or before the following day.
A.By captains must begin exchanging scoresheets.THE VISITING TEAM captain shall complete his half of the
entire scoresheet and give it to the HOME TEAM captain, who will then complete his half of
the entire scoresheet. Next the HOME TEAM will copy his scoresheet to his own sheet
and give it to the VISITING TEAM for completion. The first game must be underway by 7:45 P.M.
C.With sportsmanship in mind, captains are
encouraged to schedule around a game in order to wait for a player who has a
legitimate reason for his lateness.
D.A late arriving player may not participate in
any leg of a match already in progress.He may play in any later match for which he is scheduled.
E.Changes to the original scoresheet must be
agreed upon by both captains.If an
expected player will be arriving late, notify the other captain in
advance.Substitutions will be allowed
until the late darter arrives.If a
substitute starts a match, they must complete that match in its entirety.
1.Dartboards to be played on during a league night
should be cleared one half hour before the match and used by both teams as
2.A TOTAL OF TWELVE
warm-up darts are allowed before a match.
a)TWELVE throws per
player before each singles
b)SIX throws per player before each doublesmatch.
c)THREE throws per player before each team match.
3.Practice on an open board while shooting in a
match is prohibited.If not actively
shooting, practice will be allowed only if agreed upon by both Captains.
B.Throwing for the Cork
(Diddle for the Middle):
1.Each team will pay 1/2 the cost for each game.
2.All matches are begun by throwing for the cork
with the HOME team throwing first.The
team of the player who throws closest to the cork shall throw first and also
choose the game they will play in the first leg.If a game should go to a third leg, the
VISITING team will diddle first.
3.Re-throws shall be called if it cannot be
decided which dart is closest to the cork or if both darts are anywhere in the
outer bull, or if both darts are anywhere in the inner bull, or if both darts
are in either the triples or doubles ring.
4.If a re-throw of the cork is necessary due to a
tie, the VISITING team shall throw first with additional re-throws made on an
5.When diddling, the darts must remain in the
playing surface.If the second dart
dislodges the first, both must be re-thrown.
6.If the first dart goes into the single or double
bull, the player must announce whether it is a single or double, and IT MUST BE
7.Any player scheduled to play in that game
may throw for the cork.
1.Players shall throw in the order as written on
the scoresheet.(Team matches may start
in rotation where the last player left off, if agreed upon by both Captains. In
such an instance, both teams must start in the new rotation).
2.The cork shooter need NOT be the one who throws
first in the leg.
3.An accidentally dropped dart from the oche may
be picked up and re-thrown.
4.Muggs Away:The team who loses the first leg shall automatically begin the second
leg.Should the match go to a third leg,
the VISITING team shall diddle for the middle first.
5.A player does NOT have to throw all 3 dart’s.The player's
turn terminates when the Player’s Change Button is pushed.
6.A player may NOT throw more than 3 dart’s in a
single turn.Failure to comply with this
rule after a warning is issued will result in forfeiture of that leg.
B.DOUBLES:Cricket & “301 Double in/double out” - best of three games.Start of second game is Muggs Away.
1.Winner of the diddle selects and starts the
first game.Loser of the first game
starts the game not selected.If a third
game is required, winner of the re-diddle will select and start the remaining
C.SINGLES: Same as Doubles.
D.TEAM:“501 Double in/double out” - best of three games.Start of second game is Muggs Away.
1.If “double in” option is not available on
machine, the highest available “double out” game will be selected.
may increase their individual ratings as follows:
B.CRICKET OR “01”:
1.SINGLES WIN: 4
points for each singles win (12 points total).
1.HATTRICK: 2 points for each THREE DARTS IN THE BULL (not 3 or more bulls total).NOTE: 3
red-eyes (double bulls) will count as a DOUBLE HATTRICK (4 points).
4 points for each TURKEY
(Nine count - each triple must FULLY score).
1.TON-TWENTY: 2 points for each T20 or above -
excluding points consisting of Bull(s) on machines where the Double Bull is not
2.TON-EIGHTY: 4 points for each T80.
3.HIGH-IN: 4 points for the season’s highest in
scored - excluding points consisting of Bull(s) on machines where the Double
Bull is not active.Note: In case of
tie, points will be awarded to each darter, but the cash prize will be awarded
to the highest rated darter, only.
4.HIGH-OUT: 4 points for the season’s highest out
scored - excluding points consisting of Bull(s) on machines where the Double
Bull is not active.Note: In case of
tie, points will be awarded to each darter, but the cash prize will be awarded
to the highest rated darter, only.
A.Captains must sign each other’s scoresheets to
attest to its accuracy and both captains must turn in their scoresheets (top
white copy only).
B.Scoresheets not received will result in an
individual loss awarded to the individuals scheduled to play that evening, or
if indeterminate, to the four team members with the most individual games
played to date.Sheets must be received at
the designated drop-off point before
the same evening or before
the following day.
A.Awards will be presented at a party shortly
after the season’s end.Each Captain and
their Sponsor will be provided with a pre-season Prize Money Breakout
1.A team’s placement in the final standings will
be decided by their statistical average.
2.Ties will be broken by the team rating (Cumulative
individual player ratings).
3.If a tie should still exist, head-to-head total
match points will be used as the last tie-breaker.
4.Finally, if a tie should still exist, the awards
will be split; no post season matches will be scheduled.
B.Top Darter Ratings:
1.A player’s placement as a top darter will be
decided by their individual rating.Ties will be broken by the player’s individual average.
2.If a tie still exists, which affects the first
OR last place awards position, a 5 round Bull-shoot will take place at the
awards party. If a tie should still
exist after 5 rounds, sudden death Bull-shoot rounds will continue until a
clear winner has been determined.
3.Should a tie exist for the season
HIGHIN/HIGHOUT, points are awarded to each darter; however, the cash award will
go to the highest rated darter, only.
1.In a multi-divisional situation, the winning
team of the lower division may be promoted to the next higher division;
conversely, the loser of the higher division may be demoted to the next lower
division.The MFDA reserves the right to
increase or decrease the number of promotions in the interest of league parity.
1.The numbers 20, 19, 18, 17, 16, 15, and bulls-eye
2.To close a number it must be hit three times;
i.e., one triple 20 would be considered three hits, and three singles would be
three.An open number is any number that
has not been hit three times.This also
includes the bulls-eyes.
3.Points are not necessary to win.The object of the game is to close the
numbers before your opponent does.The
player who closes first, even if he has zero points, is the winner as long as
his opponent also has zero points.Should the opponent have points, the other player must score an equal or
greater amount of points than his opponent to win.A leg cannot end in a tie.A tie in points is the same as zero points,
allowing the player who is closed out to be the winner.
1.To commence scoring in a “double in” game, a
player must land a dart in the outer (double) ring.This dart and all subsequent darts shall be
counted for score.Inner (double bulls-eye),
is considered a double 25 for starting or finishing the game.If the double bull is not available or is
not active, doubling in or out on the bull is not allowed.
2.To commence scoring in a “single in”, “free in”,
or “straight start” game, scoring shall begin with the first dart thrown.Inner double bulls-eye is considered a double
25 for finishing a game.
3.Bust Rule:A player busts when his score is more (or one less) than the remaining
score, or equal to the remaining score, if the last dart was not a double.When this occurs, the score remains the same
as it was, prior to the throw.
4.Come Out Rule:When a player busts, he MAY NOT throw another dart.He must “come out”.Failure to comply with this rule after a
warning is issued will result in forfeiture of that leg.